WH40k Deathwatch 1: Final Sanction

2015-01-01
Updates
  • 20181229 fix list formatting

Overview

Set in the city of Lordsholm, on the Agri-world of Avalos. World has came to the attention of the Ordo Xenos and the Inquisitor Kalistradi. The Inquisitor discovered something far worse than she could have imagined.

Map - Location Info


Majisters Dstrict

  • Manor
  • House Eccles
  • Lord Gov. greedy with soldiers

Fabrica District

  • Towering inferno of smoke and fire
  • Industry
  • Lots of little canals and bridges
  • Prometheum works

Portica District

  • Avalos space port
  • Overtaken, but some fleet
  • Lordsholme PDF base - under attack?
  • Imperial Stores? –PDF–

Calistria District

  • Rebels. Lots.
  • Broodlord?
  • Need this to take the city

Session 1 - Baptism by Fire


  • ~ 600 soldiers under attack by well
  • ~ 200m fortification
  • ~ 50m killzone; rebels further out

Initiative: K, C, R

  1. C + K run to tank
  2. Squint as fuck, but killed 1 with stray bullet
  3. Rebels inspired by some tadger - Move up 6m to 24m
  4. Charge (WS + 10) - Succeed
    • Melee - 2d10 + 2R + 12 + 2 = 28
    • Cut the fucker in half, sliced straight through his armor
    • Rebels a little panicked
    • Do 4 damage to me
  5. K kills 4 (Bolter)
  6. Hand Flamer
    • 7 + 1d5 = 12 dead (horde rules)
    • 7 + 1d5 = 10 dead
    • Small horde dead
  7. Throw frag 36m - 2d10 - 5 dead
  8. Small horde pushes in
    • 3 generals and plenty of folk
  9. Cast Avatar
    • Pass WP - 2d10 + 2E = 12 + 5 dead
  10. Fail perception
    • Take 10 wounds from plasma pistol - 10 left
  11. Managed BS to get bomb on snubber topper
  12. Get chipped - -2 wounds - 8 left
  13. Sword
    • 6 + 2 + 2 + 12
    • Leg chopped off - dead
  14. Kungu kills 3 with nade
  15. Hand flamer
    • 4 + 1d6 (1/3 distance + 1d5)
    • Kill 5
  16. Run from Kungu
  17. Hand flame
    • 7 + 1d5 = 12 dead
  18. Kungu takes snipe at running general, killing 1 of final 2

Chapter 2

  • Tyranid are coming?
  • Send message through Astral Path (Manor in the Majistar district)
  • Kill broodlord before dawn (Fabrica District?)
  • Personal army protecting Astral Path
  • Spaceport in Portica District (needed to secure exit from planet, in case of Tyranid)